Identifying Areas of Most Need: Troublesome Subjects to Visualize
As part of our ongoing effort to create the most effective science teaching games, we began talking to our partners about areas that they believed teachers had the most trouble teaching in the classroom. We would like to share some of the things that came out of the discussion with the community and hear your thoughts on it.

Misconceptions are a hot topic in science. They affect the teaching of it. They affect politics and public perception of current events. There is a lot of difficulty in trying to reeducate people on their misconceptions. Could gaming provide an environment where we can utilize people's misconceptions and turn them into "aha!" moments?
A recently released game,
There are a lot of games out there (both entertainment and serious) that task the player to solve a problem, reach an objective or overcome an obstacle. There are also games out there that provide open worlds and simulations for you to see things interact where what you do is up to you. But that's about it. At ClearLab, we want to create effective games that teach science. The question, however, is whether or not these types of gaming approaches are conducive to studying science... or if they actually teach the player how to study engineering. If we viewed existing games as actually teaching engineering, could that lead us to building better science games? What if we looked at gameplay through the eyes of what a scientist actually does?
I'll be out in Denver next week for the 

Welcome, Sandra! I'm looking forward to more exciting developments in the ClearLab Project.
@glengilchrist, you bring up a crucial point: the real world is messy, complex, and confusing, and t ...
Hi
Totally agree with you - and I must say that I've yet to hear this said out load by software dev ...
A fascinating and thorny topic! Over the past several decades, there's been a growing body of resear ...
@ryan, I commend you for seeking to foster the player's practice of scientific method in "I Betcha" ...